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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader todo(sm<4)]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader todo(sm<4)]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader todo(sm<4)]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader todo(sm<4)]
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@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader todo(sm<4)]
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@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader todo(sm<4)]
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@@ -117,7 +117,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 45.0 5.0 50.0 10.0
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uniform 4 float4 3.0 8.0 2.0 5.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0) rgba (9.0, 5.0, 1.0, 3.0)
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[require]
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