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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333) 1
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0) 1
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -69,7 +69,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 5.0 -42.1 4.0 45.0
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uniform 4 float4 15.0 -5.0 4.1 5.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
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[require]
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@@ -88,7 +88,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
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[pixel shader]
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@@ -103,7 +103,7 @@ float4 main() : sv_target
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uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2.62500024, 209.5, 17.0, 224.5) 1
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% precise mad() is not allowed to fuse, even though unfused is less precise.
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@@ -120,7 +120,7 @@ float4 main() : sv_target
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uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2.62500048, 209.5, 17.0, 224.5) 1
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[require]
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