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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
@@ -55,7 +55,7 @@ struct msl_generator
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struct msl_resource_type_info
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{
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size_t read_coord_size;
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size_t coord_size;
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bool array;
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const char *type_suffix;
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};
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@@ -84,11 +84,11 @@ static const struct msl_resource_type_info *msl_get_resource_type_info(enum vkd3
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[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {2, 0, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, "1d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, "2d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, "2d_ms_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {2, 1, "cube_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, "cube_array"},
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};
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if (!t || t >= ARRAY_SIZE(info))
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@@ -228,6 +228,35 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const s
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return NULL;
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_sampler_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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const struct vkd3d_shader_resource_binding *binding;
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unsigned int i;
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if (!interface_info)
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return NULL;
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for (i = 0; i < interface_info->binding_count; ++i)
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{
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binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
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continue;
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if (binding->register_space != register_space)
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continue;
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if (binding->register_index != register_idx)
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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return &binding->binding;
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}
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return NULL;
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_srv_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
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{
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@@ -267,10 +296,15 @@ static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].buf<vkd3d_vec4>()", binding);
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}
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static void msl_print_sampler_name(struct vkd3d_string_buffer *buffer, unsigned int binding)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<sampler>()", binding);
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}
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].tex<texture%s<",
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<texture%s<",
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binding, resource_type_info->type_suffix);
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msl_print_resource_datatype(gen, buffer, resource_data_type);
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vkd3d_string_buffer_printf(buffer, ">>()");
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@@ -877,7 +911,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->read_coord_size);
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
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{
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@@ -920,6 +954,123 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct msl_resource_type_info *resource_type_info;
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unsigned int resource_id, resource_idx, resource_space;
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const struct vkd3d_shader_descriptor_binding *binding;
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unsigned int sampler_id, sampler_idx, sampler_space;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int srv_binding, sampler_binding;
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struct vkd3d_string_buffer *sample;
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enum vkd3d_data_type data_type;
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uint32_t coord_mask;
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struct msl_dst dst;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled texel sample offset.");
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if (ins->src[1].reg.idx[0].rel_addr || ins->src[1].reg.idx[1].rel_addr
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|| ins->src[2].reg.idx[0].rel_addr || ins->src[2].reg.idx[1].rel_addr)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Descriptor indexing is not supported.");
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resource_id = ins->src[1].reg.idx[0].offset;
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resource_idx = ins->src[1].reg.idx[1].offset;
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if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_id)))
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{
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resource_space = d->register_space;
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resource_type = d->resource_type;
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data_type = d->resource_data_type;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Undeclared resource descriptor %u.", resource_id);
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resource_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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data_type = VKD3D_DATA_FLOAT;
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}
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if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
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|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Sampling resource type %#x is not supported.", resource_type);
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if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
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{
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srv_binding = binding->binding;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for SRV %u (index %u, space %u).",
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resource_id, resource_idx, resource_space);
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srv_binding = 0;
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}
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sampler_id = ins->src[2].reg.idx[0].offset;
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sampler_idx = ins->src[2].reg.idx[1].offset;
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if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
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{
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sampler_space = d->register_space;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Undeclared sampler descriptor %u.", sampler_id);
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sampler_space = 0;
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}
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if ((binding = msl_get_sampler_binding(gen, sampler_space, sampler_idx)))
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{
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sampler_binding = binding->binding;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for sampler %u (index %u, space %u).",
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sampler_id, sampler_idx, sampler_space);
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sampler_binding = 0;
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}
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
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msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type);
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vkd3d_string_buffer_printf(sample, ".sample(");
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msl_print_sampler_name(sample, sampler_binding);
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vkd3d_string_buffer_printf(sample, ", ");
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask, ins->src[0].reg.data_type);
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if (resource_type_info->array)
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{
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vkd3d_string_buffer_printf(sample, ", uint(");
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask + 1, ins->src[0].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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}
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vkd3d_string_buffer_printf(sample, "))");
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msl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
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msl_print_assignment(gen, &dst, "%s", sample->buffer);
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vkd3d_string_buffer_release(&gen->string_buffers, sample);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_unary_op(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct msl_src src;
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@@ -1086,6 +1237,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_FTOU:
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msl_cast(gen, ins, "uint");
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break;
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case VKD3DSIH_SAMPLE:
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msl_sample(gen, ins);
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break;
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case VKD3DSIH_GEO:
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case VKD3DSIH_IGE:
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msl_relop(gen, ins, ">=");
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@@ -1631,7 +1785,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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" const device void *ptr;\n"
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"\n"
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" template<typename T>\n"
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" constant T &tex() constant\n"
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" constant T &as() constant\n"
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" {\n"
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" return reinterpret_cast<constant T &>(this->ptr);\n"
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" }\n"
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@@ -569,7 +569,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 0.0 2.0 0.0 0.0
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uniform 8 float4 0.0 0.0 3.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 0.0, 4.0)
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@@ -62,7 +62,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0, 0, 0, 1)
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@@ -78,7 +78,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 1.5)
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@@ -94,7 +94,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
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if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
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@@ -109,7 +109,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
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if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
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@@ -124,7 +124,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (21, 21, 21, 11)
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@@ -140,7 +140,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba (102, 102, 102, 111)
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if(sm>=4) probe (0, 0) rgba (12, 12, 12, 111)
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@@ -156,7 +156,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (104, 104, 104, 111)
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@@ -180,7 +180,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1, 1, 1, 11)
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@@ -201,7 +201,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(453021, 453021, 453021, 111111)
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if(sm>=4) probe (0, 0) rgba(12333, 12333, 12333, 111111)
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@@ -221,7 +221,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(4351, 4351, 4351, 1111)
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if(sm>=4) probe (0, 0) rgba(3125, 3125, 3125, 1111)
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|
@@ -243,10 +243,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float -2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
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uniform 0 float 4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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@@ -267,13 +267,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float 2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
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uniform 0 float 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
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uniform 0 float 0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)
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% Test 16-bit phi instructions.
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|
@@ -46,7 +46,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (77.77, 77.77, 77.77, 77.77)
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|
@@ -544,7 +544,7 @@ float4 main() : sv_target
|
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)
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|
@@ -17,7 +17,7 @@ float4 main() : sv_target
|
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.25, 0, 0.25, 0)
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[pixel shader]
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@@ -30,7 +30,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.25, 0, 0.25, 0)
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[pixel shader fail]
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@@ -86,16 +86,16 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 50.0 50.0 42.0 100
|
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todo(msl) draw quad
|
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draw quad
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probe (0, 0) rgba(1.0, 1.0, 0, 1.0)
|
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uniform 0 float4 0.075 0.025 -42.0 0.1
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todo(msl) draw quad
|
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draw quad
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probe (0, 0) rgba(1.75, 0.25, 0, 1.0)
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uniform 0 float4 0.5 1.5 0.0 2.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(0.25, 1.75, 0, 1.0)
|
||||
uniform 0 float4 1.0 1.0 0.0 0.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(2.0, 2.0, 0, 1.0)
|
||||
|
||||
[sampler 0]
|
||||
@@ -160,7 +160,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
|
||||
if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)
|
||||
|
||||
@@ -182,7 +182,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(655.0, 0, -655.0, 0) 4096
|
||||
|
||||
[require]
|
||||
|
@@ -173,7 +173,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (1, 2, 3, 4)
|
||||
|
||||
|
||||
@@ -189,7 +189,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (1, 2, 3, 4)
|
||||
|
||||
|
||||
|
@@ -136,7 +136,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (450, 139, 876, 333)
|
||||
|
||||
|
||||
@@ -189,7 +189,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (450, 138, 796, 333)
|
||||
|
||||
|
||||
@@ -242,7 +242,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (478, 913, 256, 333)
|
||||
|
||||
|
||||
@@ -275,7 +275,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (215, 215, 215, 111)
|
||||
|
||||
|
||||
@@ -305,5 +305,5 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (5, 4, 2, 0)
|
||||
|
@@ -121,6 +121,26 @@ static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology
|
||||
}
|
||||
}
|
||||
|
||||
static MTLSamplerAddressMode get_metal_address_mode(D3D12_TEXTURE_ADDRESS_MODE mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
|
||||
return MTLSamplerAddressModeRepeat;
|
||||
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
|
||||
return MTLSamplerAddressModeMirrorRepeat;
|
||||
case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
|
||||
return MTLSamplerAddressModeClampToEdge;
|
||||
case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
|
||||
return MTLSamplerAddressModeClampToBorderColor;
|
||||
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE:
|
||||
return MTLSamplerAddressModeMirrorClampToEdge;
|
||||
|
||||
default:
|
||||
fatal_error("Unhandled address mode %#x.\n", mode);
|
||||
}
|
||||
}
|
||||
|
||||
static MTLCompareFunction get_metal_compare_function(D3D12_COMPARISON_FUNC func)
|
||||
{
|
||||
switch (func)
|
||||
@@ -410,6 +430,20 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < runner->r.sampler_count; ++i)
|
||||
{
|
||||
binding = &bindings[interface_info.binding_count];
|
||||
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
|
||||
binding->register_space = 0;
|
||||
binding->register_index = runner->r.samplers[i].slot;
|
||||
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
|
||||
binding->flags = 0;
|
||||
binding->binding.set = 0;
|
||||
binding->binding.binding = interface_info.binding_count;
|
||||
binding->binding.count = 1;
|
||||
++interface_info.binding_count;
|
||||
}
|
||||
|
||||
interface_info.bindings = bindings;
|
||||
interface_info.next = &runner->signatures[type];
|
||||
runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
|
||||
@@ -446,7 +480,7 @@ static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_ty
|
||||
}
|
||||
|
||||
static bool encode_argument_buffer(struct metal_runner *runner,
|
||||
id<MTLRenderCommandEncoder> command_encoder)
|
||||
id<MTLRenderCommandEncoder> command_encoder, id<MTLSamplerState> *samplers)
|
||||
{
|
||||
NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
|
||||
id<MTLDevice> device = runner->device;
|
||||
@@ -489,6 +523,15 @@ static bool encode_argument_buffer(struct metal_runner *runner,
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < runner->r.sampler_count; ++i)
|
||||
{
|
||||
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
|
||||
arg_desc.dataType = MTLDataTypeSampler;
|
||||
arg_desc.index = [argument_descriptors count];
|
||||
arg_desc.access = MTLBindingAccessReadOnly;
|
||||
[argument_descriptors addObject:arg_desc];
|
||||
}
|
||||
|
||||
if (![argument_descriptors count])
|
||||
return true;
|
||||
|
||||
@@ -536,6 +579,11 @@ static bool encode_argument_buffer(struct metal_runner *runner,
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < runner->r.sampler_count; ++i)
|
||||
{
|
||||
[encoder setSamplerState:samplers[i] atIndex:index++];
|
||||
}
|
||||
|
||||
[argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
|
||||
|
||||
[command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
|
||||
@@ -597,6 +645,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
|
||||
unsigned int fb_width, fb_height, vb_idx, i, j;
|
||||
struct metal_runner *runner = metal_runner(r);
|
||||
MTLRenderPipelineDescriptor *pipeline_desc;
|
||||
id<MTLSamplerState> samplers[MAX_SAMPLERS];
|
||||
MTLVertexBufferLayoutDescriptor *binding;
|
||||
id<MTLDepthStencilState> ds_state = nil;
|
||||
id<MTLDevice> device = runner->device;
|
||||
@@ -605,9 +654,11 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
|
||||
id<MTLCommandBuffer> command_buffer;
|
||||
MTLDepthStencilDescriptor *ds_desc;
|
||||
MTLRenderPassDescriptor *pass_desc;
|
||||
MTLSamplerDescriptor *sampler_desc;
|
||||
MTLVertexDescriptor *vertex_desc;
|
||||
struct metal_resource *resource;
|
||||
id<MTLRenderPipelineState> pso;
|
||||
const struct sampler *sampler;
|
||||
bool ret = false;
|
||||
NSError *err;
|
||||
|
||||
@@ -635,6 +686,25 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
|
||||
goto done;
|
||||
}
|
||||
|
||||
sampler_desc = [[MTLSamplerDescriptor new] autorelease];
|
||||
for (i = 0; i < runner->r.sampler_count; ++i)
|
||||
{
|
||||
sampler = &runner->r.samplers[i];
|
||||
sampler_desc.sAddressMode = get_metal_address_mode(sampler->u_address);
|
||||
sampler_desc.tAddressMode = get_metal_address_mode(sampler->v_address);
|
||||
sampler_desc.rAddressMode = get_metal_address_mode(sampler->w_address);
|
||||
sampler_desc.magFilter = (sampler->filter & 0x4)
|
||||
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
|
||||
sampler_desc.minFilter = (sampler->filter & 0x1)
|
||||
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
|
||||
sampler_desc.mipFilter = (sampler->filter & 0x10)
|
||||
? MTLSamplerMipFilterLinear : MTLSamplerMipFilterNearest;
|
||||
sampler_desc.compareFunction = sampler->func
|
||||
? get_metal_compare_function(sampler->func) : MTLCompareFunctionNever;
|
||||
sampler_desc.supportArgumentBuffers = true;
|
||||
samplers[i] = [[device newSamplerStateWithDescriptor:sampler_desc] autorelease];
|
||||
}
|
||||
|
||||
fb_width = ~0u;
|
||||
fb_height = ~0u;
|
||||
/* [[buffer(0)]] is used for the descriptor argument buffer. */
|
||||
@@ -705,7 +775,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
|
||||
command_buffer = [runner->queue commandBuffer];
|
||||
encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
|
||||
|
||||
if (!encode_argument_buffer(runner, encoder))
|
||||
if (!encode_argument_buffer(runner, encoder, samplers))
|
||||
{
|
||||
[encoder endEncoding];
|
||||
ret = false;
|
||||
|
Reference in New Issue
Block a user