vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.

This commit is contained in:
Henri Verbeet
2025-05-24 19:46:59 +02:00
parent d5237ec1cc
commit af8b3f94e7
Notes: Henri Verbeet 2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
10 changed files with 265 additions and 41 deletions

View File

@@ -17,7 +17,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.25, 0, 0.25, 0)
[pixel shader]
@@ -30,7 +30,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.25, 0, 0.25, 0)
[pixel shader fail]
@@ -86,16 +86,16 @@ float4 main() : sv_target
[test]
uniform 0 float4 50.0 50.0 42.0 100
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.0, 1.0, 0, 1.0)
uniform 0 float4 0.075 0.025 -42.0 0.1
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.75, 0.25, 0, 1.0)
uniform 0 float4 0.5 1.5 0.0 2.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(0.25, 1.75, 0, 1.0)
uniform 0 float4 1.0 1.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(2.0, 2.0, 0, 1.0)
[sampler 0]
@@ -160,7 +160,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)
@@ -182,7 +182,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba(655.0, 0, -655.0, 0) 4096
[require]