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vkd3d-shader: Use vkd3d_shader_validate_compile_info() in vkd3d_shader_scan().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -839,17 +839,8 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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if (messages)
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if (messages)
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*messages = NULL;
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*messages = NULL;
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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{
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return ret;
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WARN("Invalid structure type %#x.\n", compile_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (compile_info->source_type != VKD3D_SHADER_SOURCE_DXBC_TPF)
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{
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WARN("Unsupported source type %#x.\n", compile_info->source_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
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if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
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{
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{
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