diff --git a/tests/hlsl/arithmetic-int-uniform.shader_test b/tests/hlsl/arithmetic-int-uniform.shader_test index 0463b27e..c1b0e8ab 100644 --- a/tests/hlsl/arithmetic-int-uniform.shader_test +++ b/tests/hlsl/arithmetic-int-uniform.shader_test @@ -195,4 +195,4 @@ float4 main() : SV_TARGET [test] uniform 0 int64_t2 5000000000 -7000000000 todo draw quad -probe all rgba (5.0, 7.0, 0.0, 10.0) +probe all rgba (5.0, 7.0, 0.0, 0.0)