vkd3d-shader/hlsl: Check for majority modifiers on non-matrices in apply_type_modifiers().

This commit is contained in:
Zebediah Figura
2022-03-29 16:56:03 -05:00
committed by Alexandre Julliard
parent 1ee7a4e82a
commit af65287423
Notes: Alexandre Julliard 2023-02-20 22:45:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/98
2 changed files with 9 additions and 8 deletions

View File

@@ -48,7 +48,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
column_major float4 f;
float4 main() : sv_target
@@ -68,7 +68,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
struct apple
{
float4x4 m;
@@ -80,7 +80,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
typedef float4x4 myarray_t[2];
row_major myarray_t a;
@@ -90,13 +90,13 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
float4 main(uniform row_major float4 f) : sv_target
{
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
struct apple
{
row_major float4 f;