vkd3d-shader: Introduce struct vkd3d_shader_register_range.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:46 +10:00
committed by Alexandre Julliard
parent 20e0a241b4
commit af2714832b
5 changed files with 33 additions and 23 deletions

View File

@@ -666,8 +666,8 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
resource->register_index, resource_type, resource_data_type, 0);
vkd3d_shader_scan_add_descriptor(context, type, resource->range.space,
resource->range.first, resource_type, resource_data_type, 0);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
context->scan_descriptor_info->descriptor_count - 1);