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vkd3d-shader: Introduce struct vkd3d_shader_register_range.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
20e0a241b4
commit
af2714832b
@@ -666,8 +666,8 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, resource_type, resource_data_type, 0);
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vkd3d_shader_scan_add_descriptor(context, type, resource->range.space,
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resource->range.first, resource_type, resource_data_type, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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context->scan_descriptor_info->descriptor_count - 1);
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