vkd3d-shader: Introduce struct vkd3d_shader_register_range.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:46 +10:00
committed by Alexandre Julliard
parent 20e0a241b4
commit af2714832b
5 changed files with 33 additions and 23 deletions

View File

@@ -654,7 +654,8 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
}
reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
semantic->resource.register_index = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv);
semantic->resource.range.first = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv);
semantic->resource.range.last = semantic->resource.range.first;
components = *tokens++;
for (i = 0; i < VKD3D_VEC4_SIZE; i++)
@@ -675,7 +676,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
if (reg_data_type == VKD3D_DATA_UAV)
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.register_space);
shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.range.space);
}
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
@@ -916,9 +917,10 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins,
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.last = resource->resource.range.first;
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
@@ -929,12 +931,13 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.last = resource->resource.range.first;
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
@@ -967,11 +970,12 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.last = resource->resource.range.first;
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
@@ -982,8 +986,9 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.last = resource->resource.range.first;
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,