vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.

This commit is contained in:
Conor McCarthy
2024-04-23 21:10:24 +10:00
committed by Alexandre Julliard
parent 1c49b3a779
commit af208135f3
Notes: Alexandre Julliard 2024-05-06 22:37:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/827
3 changed files with 55 additions and 0 deletions

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@@ -329,6 +329,9 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_UTOU ] = "utou",
[VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL ] = "wave_active_all_equal",
[VKD3DSIH_WAVE_ACTIVE_BALLOT ] = "wave_active_ballot",
[VKD3DSIH_WAVE_ACTIVE_BIT_AND ] = "wave_active_bit_and",
[VKD3DSIH_WAVE_ACTIVE_BIT_OR ] = "wave_active_bit_or",
[VKD3DSIH_WAVE_ACTIVE_BIT_XOR ] = "wave_active_bit_xor",
[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
[VKD3DSIH_XOR ] = "xor",