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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
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committed by
Alexandre Julliard
parent
1c49b3a779
commit
af208135f3
Notes:
Alexandre Julliard
2024-05-06 22:37:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/827
@@ -329,6 +329,9 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_UTOU ] = "utou",
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[VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL ] = "wave_active_all_equal",
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[VKD3DSIH_WAVE_ACTIVE_BALLOT ] = "wave_active_ballot",
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[VKD3DSIH_WAVE_ACTIVE_BIT_AND ] = "wave_active_bit_and",
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[VKD3DSIH_WAVE_ACTIVE_BIT_OR ] = "wave_active_bit_or",
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[VKD3DSIH_WAVE_ACTIVE_BIT_XOR ] = "wave_active_bit_xor",
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[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
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[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
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[VKD3DSIH_XOR ] = "xor",
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