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vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
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Notes:
Alexandre Julliard
2023-04-13 23:20:40 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124
@ -1769,8 +1769,43 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
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}
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}
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else if (lhs->type == HLSL_IR_INDEX && hlsl_index_is_noncontiguous(hlsl_ir_index(lhs)))
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else if (lhs->type == HLSL_IR_INDEX && hlsl_index_is_noncontiguous(hlsl_ir_index(lhs)))
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{
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{
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hlsl_fixme(ctx, &lhs->loc, "Column-major matrix index store.");
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struct hlsl_ir_index *row = hlsl_ir_index(lhs);
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struct hlsl_ir_node *mat = row->val.node;
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unsigned int i, k = 0;
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for (i = 0; i < mat->data_type->dimx; ++i)
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{
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struct hlsl_ir_store *store;
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struct hlsl_ir_constant *c;
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struct hlsl_ir_node *cell;
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struct hlsl_ir_load *load;
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struct hlsl_deref deref;
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if (!(writemask & (1 << i)))
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continue;
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if (!(c = hlsl_new_uint_constant(ctx, i, &lhs->loc)))
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return NULL;
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return NULL;
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list_add_tail(instrs, &c->node.entry);
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if (!(cell = hlsl_new_index(ctx, &row->node, &c->node, &lhs->loc)))
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return NULL;
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list_add_tail(instrs, &cell->entry);
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if (!(load = add_load_component(ctx, instrs, rhs, k++, &rhs->loc)))
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return NULL;
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if (!hlsl_init_deref_from_index_chain(ctx, &deref, cell))
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return NULL;
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if (!(store = hlsl_new_store_index(ctx, &deref, NULL, &load->node, 0, &rhs->loc)))
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{
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hlsl_cleanup_deref(&deref);
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return NULL;
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}
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list_add_tail(instrs, &store->node.entry);
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hlsl_cleanup_deref(&deref);
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}
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}
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}
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else
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else
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{
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{
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@ -78,7 +78,7 @@ draw quad
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probe all rgba (1.0, 5.0, 7.0, 12.0)
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probe all rgba (1.0, 5.0, 7.0, 12.0)
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[pixel shader todo]
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[pixel shader]
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float4 main() : SV_TARGET
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float4 main() : SV_TARGET
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{
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{
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float3x2 m = {1, 2, 3, 4, 5, 6};
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float3x2 m = {1, 2, 3, 4, 5, 6};
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@ -89,8 +89,8 @@ float4 main() : SV_TARGET
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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todo probe all rgba (30.0, 40.0, 5.0, 6.0)
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probe all rgba (30.0, 40.0, 5.0, 6.0)
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[pixel shader]
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[pixel shader]
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