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vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
This commit is contained in:
committed by
Alexandre Julliard
parent
dc2a34824d
commit
af1aa63ace
Notes:
Alexandre Julliard
2023-04-13 23:20:40 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124
@@ -78,7 +78,7 @@ draw quad
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probe all rgba (1.0, 5.0, 7.0, 12.0)
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[pixel shader todo]
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float3x2 m = {1, 2, 3, 4, 5, 6};
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@@ -89,8 +89,8 @@ float4 main() : SV_TARGET
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}
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[test]
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todo draw quad
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todo probe all rgba (30.0, 40.0, 5.0, 6.0)
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draw quad
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probe all rgba (30.0, 40.0, 5.0, 6.0)
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[pixel shader]
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