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vkd3d-shader/hlsl: Support complex numeric initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1447,6 +1447,39 @@ static bool add_increment(struct hlsl_ctx *ctx, struct list *instrs, bool decrem
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return true;
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return true;
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}
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}
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static void initialize_numeric_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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struct parse_initializer *initializer, unsigned int reg_offset, struct hlsl_type *type,
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unsigned int *initializer_offset)
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{
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unsigned int i;
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if (type->type == HLSL_CLASS_MATRIX)
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hlsl_fixme(ctx, &var->loc, "Matrix initializer.");
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for (i = 0; i < type->dimx; i++)
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{
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struct hlsl_ir_store *store;
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struct hlsl_ir_constant *c;
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struct hlsl_ir_node *node;
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node = initializer->args[*initializer_offset];
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*initializer_offset += 1;
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if (!(node = add_implicit_conversion(ctx, initializer->instrs, node,
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hlsl_get_scalar_type(ctx, type->base_type), &node->loc)))
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return;
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if (!(c = hlsl_new_uint_constant(ctx, reg_offset + i, &node->loc)))
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return;
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list_add_tail(initializer->instrs, &c->node.entry);
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if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
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return;
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list_add_tail(initializer->instrs, &store->node.entry);
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}
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}
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static void struct_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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static void struct_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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struct parse_initializer *initializer)
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struct parse_initializer *initializer)
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{
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{
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@ -1612,6 +1645,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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if (v->initializer.braces)
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if (v->initializer.braces)
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{
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{
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unsigned int size = initializer_size(&v->initializer);
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unsigned int size = initializer_size(&v->initializer);
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unsigned int initializer_offset = 0;
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if (type->type <= HLSL_CLASS_LAST_NUMERIC && type->dimx * type->dimy != size)
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if (type->type <= HLSL_CLASS_LAST_NUMERIC && type->dimx * type->dimy != size)
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{
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{
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@ -1647,10 +1681,15 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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}
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}
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else
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else
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{
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{
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hlsl_fixme(ctx, &v->loc, "Complex initializer.");
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if (v->initializer.args_count != size)
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free_parse_initializer(&v->initializer);
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{
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vkd3d_free(v);
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hlsl_fixme(ctx, &v->loc, "Flatten initializer.");
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continue;
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free_parse_initializer(&v->initializer);
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vkd3d_free(v);
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continue;
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}
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initialize_numeric_var(ctx, var, &v->initializer, 0, type, &initializer_offset);
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}
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}
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}
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}
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else
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else
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@ -37,8 +37,8 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe all rgba (40, 10, 20, 30)
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todo probe all rgba (40, 10, 20, 30)
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[pixel shader]
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[pixel shader]
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@ -6,7 +6,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe all rgba (1, 2, 3, 4)
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probe all rgba (1, 2, 3, 4)
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@ -6,7 +6,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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@ -18,7 +18,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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@ -31,7 +31,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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@ -44,5 +44,5 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe all rgba (10.1, 1.1, 1.2, 2.1) 4
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probe all rgba (10.1, 1.1, 1.2, 2.1) 4
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