vkd3d-shader/hlsl: Support complex numeric initializers.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas
2022-04-14 12:52:38 +02:00
committed by Alexandre Julliard
parent 9c518b45d1
commit aefadb87b6
4 changed files with 50 additions and 11 deletions

View File

@@ -37,8 +37,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
probe all rgba (40, 10, 20, 30)
draw quad
todo probe all rgba (40, 10, 20, 30)
[pixel shader]

View File

@@ -6,7 +6,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1, 2, 3, 4)

View File

@@ -6,7 +6,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4
@@ -18,7 +18,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4
@@ -31,7 +31,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4
@@ -44,5 +44,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (10.1, 1.1, 1.2, 2.1) 4