vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-03-01 13:21:33 +01:00 committed by Alexandre Julliard
parent 4728cf1286
commit aef9e9ea62
3 changed files with 27 additions and 5 deletions

View File

@ -749,12 +749,17 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, float f, const char *suffix)
{
const char *sign = "";
if (isfinite(f) && signbit(f))
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%.8e%s%s",
prefix, compiler->colours.literal, -f, compiler->colours.reset, suffix);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%.8e%s%s",
prefix, compiler->colours.literal, f, compiler->colours.reset, suffix);
{
sign = "-";
f = -f;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f32(&compiler->buffer, f);
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
}
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,

View File

@ -20,6 +20,7 @@
#include "vkd3d_version.h"
#include <stdio.h>
#include <math.h>
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
@ -91,6 +92,21 @@ int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *f
return ret;
}
int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f)
{
unsigned int idx = buffer->content_size + 1;
int ret;
if (!(ret = vkd3d_string_buffer_printf(buffer, "%.8e", f)) && isfinite(f))
{
if (signbit(f))
++idx;
buffer->buffer[idx] = '.';
}
return ret;
}
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
{
vkd3d_shader_trace_text_(buffer->buffer, buffer->content_size, function);

View File

@ -993,6 +993,7 @@ struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_c
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f);
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer);
#define vkd3d_string_buffer_trace(buffer) \