vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2022-03-01 13:21:33 +01:00
committed by Alexandre Julliard
parent 4728cf1286
commit aef9e9ea62
3 changed files with 27 additions and 5 deletions

View File

@@ -993,6 +993,7 @@ struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_c
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f);
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer);
#define vkd3d_string_buffer_trace(buffer) \