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vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
4728cf1286
commit
aef9e9ea62
@@ -749,12 +749,17 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
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const char *prefix, float f, const char *suffix)
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{
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const char *sign = "";
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if (isfinite(f) && signbit(f))
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vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%.8e%s%s",
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prefix, compiler->colours.literal, -f, compiler->colours.reset, suffix);
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else
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%.8e%s%s",
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prefix, compiler->colours.literal, f, compiler->colours.reset, suffix);
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{
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sign = "-";
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f = -f;
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}
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
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vkd3d_string_buffer_print_f32(&compiler->buffer, f);
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
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}
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static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
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