vkd3d-shader/hlsl: Add degrees() function.

This commit is contained in:
Akihiro Sagawa
2023-11-16 20:22:37 +09:00
committed by Alexandre Julliard
parent e493627130
commit aed2d142cf
Notes: Alexandre Julliard 2023-11-20 22:31:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/475
2 changed files with 31 additions and 0 deletions

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@@ -10,3 +10,17 @@ float4 main() : sv_target
uniform 0 float4 0.0 30.0 150.0 180.0
draw quad
probe all rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return degrees(a);
}
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
draw quad
probe all rgba (0.0, 45.0, 90.0, 135.0)