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tests: Add a test for actual multisample loads.
The existing test loads from a single sample texture.
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Notes:
Henri Verbeet
2024-10-28 18:13:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1225
@ -230,6 +230,7 @@ struct shader_runner_ops
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void (*clear)(struct shader_runner *runner, struct resource *resource, const struct vec4 *clear_value);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count,
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unsigned int instance_count);
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bool (*copy)(struct shader_runner *runner, struct resource *src, struct resource *dst);
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bool (*dispatch)(struct shader_runner *runner, unsigned int x, unsigned int y, unsigned int z);
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struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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