libs/vkd3d-shader: Implement switch control flow instructions.

This commit is contained in:
Józef Kucia 2017-08-01 10:51:45 +02:00
parent 5061dbaf0c
commit ae8d8036c6
2 changed files with 122 additions and 3 deletions

View File

@ -953,7 +953,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] =
{VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"}, {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
{VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"}, {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
{VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"}, {VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
{VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "u"}, {VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
{VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"}, {VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
{VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"}, {VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
{VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"}, {VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},

View File

@ -1085,6 +1085,13 @@ static void vkd3d_spirv_build_op_branch_conditional(struct vkd3d_spirv_builder *
condition, true_label, false_label); condition, true_label, false_label);
} }
static void vkd3d_spirv_build_op_switch(struct vkd3d_spirv_builder *builder,
uint32_t selector, uint32_t default_label, uint32_t *targets, unsigned int target_count)
{
vkd3d_spirv_build_op2v(&builder->function_stream, SpvOpSwitch,
selector, default_label, targets, 2 * target_count);
}
static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder, static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1) uint32_t result_type, uint32_t operand0, uint32_t operand1)
{ {
@ -1452,12 +1459,28 @@ struct vkd3d_loop_cf_info
uint32_t merge_block_id; uint32_t merge_block_id;
}; };
#define MAX_SWITCH_CASES 30
struct vkd3d_switch_cf_info
{
unsigned int id;
size_t stream_location;
uint32_t selector_id;
uint32_t merge_block_id;
uint32_t default_block_id;
uint32_t case_blocks[2 * MAX_SWITCH_CASES];
unsigned int case_block_count;
bool inside_block;
};
struct vkd3d_control_flow_info struct vkd3d_control_flow_info
{ {
union union
{ {
struct vkd3d_if_cf_info branch; struct vkd3d_if_cf_info branch;
struct vkd3d_loop_cf_info loop; struct vkd3d_loop_cf_info loop;
struct vkd3d_switch_cf_info switch_;
} u; } u;
enum enum
@ -1466,6 +1489,7 @@ struct vkd3d_control_flow_info
VKD3D_BLOCK_IF, VKD3D_BLOCK_IF,
VKD3D_BLOCK_ELSE, VKD3D_BLOCK_ELSE,
VKD3D_BLOCK_LOOP, VKD3D_BLOCK_LOOP,
VKD3D_BLOCK_SWITCH,
VKD3D_BLOCK_NONE, VKD3D_BLOCK_NONE,
} current_block; } current_block;
}; };
@ -1490,6 +1514,7 @@ struct vkd3d_dxbc_compiler
unsigned int branch_id; unsigned int branch_id;
unsigned int loop_id; unsigned int loop_id;
unsigned int switch_id;
unsigned int control_flow_depth; unsigned int control_flow_depth;
struct vkd3d_control_flow_info *control_flow_info; struct vkd3d_control_flow_info *control_flow_info;
size_t control_flow_info_size; size_t control_flow_info_size;
@ -3591,8 +3616,7 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return; return;
val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
&src->reg, src->swizzle, VKD3DSP_WRITEMASK_0);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
true_label = vkd3d_spirv_alloc_id(builder); true_label = vkd3d_spirv_alloc_id(builder);
@ -3689,9 +3713,96 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
vkd3d_dxbc_compiler_pop_control_flow_level(compiler); vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break; break;
case VKD3DSIH_SWITCH:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return;
merge_block_id = vkd3d_spirv_alloc_id(builder);
assert(src->reg.data_type == VKD3D_DATA_INT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
cf_info->u.switch_.id = compiler->switch_id;
cf_info->u.switch_.merge_block_id = merge_block_id;
cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
cf_info->u.switch_.selector_id = val_id;
cf_info->u.switch_.case_block_count = 0;
cf_info->u.switch_.default_block_id = 0;
cf_info->u.switch_.inside_block = false;
cf_info->current_block = VKD3D_BLOCK_SWITCH;
vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id);
++compiler->switch_id;
break;
case VKD3DSIH_ENDSWITCH:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id);
/* The OpSwitch instruction is inserted when the endswitch
* instruction is processed because we do not know the number
* of case statments in advance.*/
vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location);
vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id,
cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks,
cf_info->u.switch_.case_block_count);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_CASE:
{
uint32_t label_id, value;
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(src->swizzle == VKD3DSP_NOSWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
value = *src->reg.u.immconst_data;
label_id = vkd3d_spirv_alloc_id(builder);
assert(cf_info->u.switch_.case_block_count < MAX_SWITCH_CASES);
cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value;
cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id;
++cf_info->u.switch_.case_block_count;
cf_info->u.switch_.inside_block = true;
vkd3d_spirv_build_op_label(builder, label_id);
vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value);
break;
}
case VKD3DSIH_DEFAULT:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder);
cf_info->u.switch_.inside_block = true;
vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id);
vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id,
"switch%u_default", cf_info->u.switch_.id);
break;
case VKD3DSIH_BREAK: case VKD3DSIH_BREAK:
{ {
const struct vkd3d_control_flow_info *loop_cf_info; const struct vkd3d_control_flow_info *loop_cf_info;
if (cf_info->current_block == VKD3D_BLOCK_SWITCH)
{
if (cf_info->u.switch_.inside_block)
{
vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.merge_block_id);
cf_info->u.switch_.inside_block = false;
}
return;
}
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler))) if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{ {
@ -3730,6 +3841,10 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
vkd3d_spirv_build_op_label(builder, cf_info->u.branch.else_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.branch.else_block_id);
cf_info->current_block = VKD3D_BLOCK_ELSE; cf_info->current_block = VKD3D_BLOCK_ELSE;
} }
else if (cf_info && cf_info->current_block == VKD3D_BLOCK_SWITCH)
{
cf_info->u.switch_.inside_block = false;
}
else if (cf_info) else if (cf_info)
{ {
cf_info->current_block = VKD3D_BLOCK_NONE; cf_info->current_block = VKD3D_BLOCK_NONE;
@ -3996,12 +4111,16 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
break; break;
case VKD3DSIH_BREAK: case VKD3DSIH_BREAK:
case VKD3DSIH_BREAKP: case VKD3DSIH_BREAKP:
case VKD3DSIH_CASE:
case VKD3DSIH_DEFAULT:
case VKD3DSIH_ELSE: case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF: case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP: case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
case VKD3DSIH_IF: case VKD3DSIH_IF:
case VKD3DSIH_LOOP: case VKD3DSIH_LOOP:
case VKD3DSIH_RET: case VKD3DSIH_RET:
case VKD3DSIH_SWITCH:
vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction); vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction);
break; break;
case VKD3DSIH_SAMPLE: case VKD3DSIH_SAMPLE: