vkd3d-shader: Introduce vkd3d_shader_binding_flags.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-29 11:12:16 +01:00
committed by Alexandre Julliard
parent feeb2b49df
commit ae84b5210e
3 changed files with 34 additions and 17 deletions

View File

@@ -19,7 +19,6 @@
#ifndef __VKD3D_SHADER_H
#define __VKD3D_SHADER_H
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
@@ -82,12 +81,20 @@ struct vkd3d_shader_descriptor_binding
uint32_t binding;
};
enum vkd3d_shader_binding_flag
{
VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
};
struct vkd3d_shader_resource_binding
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
bool is_buffer;
unsigned int flags; /* vkd3d_shader_binding_flags */
struct vkd3d_shader_descriptor_binding binding;
};
@@ -99,7 +106,7 @@ struct vkd3d_shader_combined_resource_sampler
unsigned int resource_index;
unsigned int sampler_index;
enum vkd3d_shader_visibility shader_visibility;
bool is_buffer;
unsigned int flags; /* vkd3d_shader_binding_flags */
struct vkd3d_shader_descriptor_binding binding;
};