libs/vkd3d: Implement GetCopyableFootprints for DIMENSION_TEXTURE3D.

This commit is contained in:
Sven Hesse 2017-08-08 13:34:57 +02:00
parent eebad15d62
commit ae63b4f0a5

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@ -1122,8 +1122,9 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes) UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes)
{ {
unsigned int i, sub_resource_idx, miplevel_idx, width, height, row_count, row_size, row_pitch; unsigned int i, sub_resource_idx, miplevel_idx, width, height, row_count, row_size, row_pitch;
unsigned int array_size, depth;
const struct vkd3d_format *format; const struct vkd3d_format *format;
UINT64 offset, total; UINT64 offset, size, total;
TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", " TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
"layouts %p, row_counts %p, row_sizes %p, total_bytes %p.\n", "layouts %p, row_counts %p, row_sizes %p, total_bytes %p.\n",
@ -1166,19 +1167,19 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
break; break;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D: case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D: case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
FIXME("Unhandled resource dimension %#x.\n", desc->Dimension); break;
return;
default: default:
WARN("Invalid resource dimension %#x.\n", desc->Dimension); WARN("Invalid resource dimension %#x.\n", desc->Dimension);
return; return;
} }
if (first_sub_resource >= desc->MipLevels * desc->DepthOrArraySize array_size = desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc->DepthOrArraySize;
|| sub_resource_count > desc->MipLevels * desc->DepthOrArraySize - first_sub_resource) depth = desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc->DepthOrArraySize;
if (first_sub_resource >= desc->MipLevels * array_size
|| sub_resource_count > desc->MipLevels * array_size - first_sub_resource)
{ {
WARN("Invalid sub-resource range %u-%u for resource.\n", first_sub_resource, sub_resource_count); WARN("Invalid sub-resource range %u-%u for resource.\n", first_sub_resource, sub_resource_count);
return; return;
@ -1202,6 +1203,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
miplevel_idx = sub_resource_idx % desc->MipLevels; miplevel_idx = sub_resource_idx % desc->MipLevels;
width = align(max(1, desc->Width >> miplevel_idx), format->block_width); width = align(max(1, desc->Width >> miplevel_idx), format->block_width);
height = align(max(1, desc->Height >> miplevel_idx), format->block_height); height = align(max(1, desc->Height >> miplevel_idx), format->block_height);
depth = max(1, depth >> miplevel_idx);
row_count = height / format->block_height; row_count = height / format->block_height;
row_size = (width / format->block_width) * format->byte_count * format->block_byte_count; row_size = (width / format->block_width) * format->byte_count * format->block_byte_count;
row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
@ -1212,7 +1214,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
layouts[i].Footprint.Format = desc->Format; layouts[i].Footprint.Format = desc->Format;
layouts[i].Footprint.Width = width; layouts[i].Footprint.Width = width;
layouts[i].Footprint.Height = height; layouts[i].Footprint.Height = height;
layouts[i].Footprint.Depth = 1; layouts[i].Footprint.Depth = depth;
layouts[i].Footprint.RowPitch = row_pitch; layouts[i].Footprint.RowPitch = row_pitch;
} }
if (row_counts) if (row_counts)
@ -1220,7 +1222,10 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
if (row_sizes) if (row_sizes)
row_sizes[i] = row_size; row_sizes[i] = row_size;
total = offset + max(0, row_count - 1) * row_pitch + row_size; size = max(0, row_count - 1) * row_pitch + row_size;
size = max(0, depth - 1) * align(size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + size;
total = offset + size;
offset = align(total, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); offset = align(total, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
} }
if (total_bytes) if (total_bytes)