vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.

This commit is contained in:
Elizabeth Figura 2024-07-11 17:25:16 -05:00 committed by Henri Verbeet
parent d20d0fc69f
commit ae5cd6573f
Notes: Henri Verbeet 2024-07-24 16:17:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/960
2 changed files with 64 additions and 2 deletions

View File

@ -553,6 +553,30 @@ enum vkd3d_shader_parameter_name
* \since 1.13
*/
VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF,
/**
* Whether to use flat interpolation for fragment shader colour inputs.
* If the value is nonzero, inputs whose semantic usage is COLOR will use
* flat interpolation instead of linear.
* This parameter is ignored if the shader model is 4 or greater, since only
* shader model 3 and below do not specify the interpolation mode in the
* shader bytecode.
*
* This parameter can be used to implement fixed function shade mode, as
* present in Direct3D versions up to 9, if the target environment does not
* support shade mode as part of its own fixed-function API (as Vulkan and
* core OpenGL).
*
* The data type for this parameter must be
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
*
* The default value is zero, i.e. use linear interpolation.
*
* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
* version of vkd3d-shader.
*
* \since 1.13
*/
VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
};

View File

@ -1723,7 +1723,33 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
}
}
static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program)
static bool use_flat_interpolation(const struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
static const struct vkd3d_shader_location no_loc;
const struct vkd3d_shader_parameter1 *parameter;
if (!(parameter = vsir_program_get_parameter(program, VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION)))
return false;
if (parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported flat interpolation parameter type %#x.\n", parameter->type);
return false;
}
if (parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid flat interpolation parameter data type %#x.\n", parameter->data_type);
return false;
}
return parameter->u.immediate_constant.u.u32;
}
static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
struct io_normaliser normaliser = {program->instructions};
struct vkd3d_shader_instruction *ins;
@ -1786,6 +1812,18 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL
&& program->shader_version.major < 4 && use_flat_interpolation(program, message_context))
{
for (i = 0; i < program->input_signature.element_count; ++i)
{
struct signature_element *element = &program->input_signature.elements[i];
if (!ascii_strcasecmp(element->semantic_name, "COLOR"))
element->interpolation_mode = VKD3DSIM_CONSTANT;
}
}
normaliser.phase = VKD3DSIH_INVALID;
for (i = 0; i < normaliser.instructions.count; ++i)
shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
@ -6591,7 +6629,7 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
return result;
}
if ((result = vsir_program_normalise_io_registers(program)) < 0)
if ((result = vsir_program_normalise_io_registers(program, message_context)) < 0)
return result;
if ((result = instruction_array_normalise_flat_constants(program)) < 0)