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vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
This commit is contained in:
Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@@ -61,7 +61,7 @@ uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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uniform 12 float4 0.7 0.8 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
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@@ -112,7 +112,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@@ -150,7 +150,7 @@ uniform 0 float4 0.3 0.4 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 0.0 0.0 0.0
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uniform 12 float4 0.5 0.6 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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@@ -174,7 +174,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@@ -202,7 +202,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.2 0.4 0.0 0.0
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uniform 4 float4 0.3 0.5 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5)
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@@ -222,7 +222,7 @@ uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.4 0.0 0.0 0.0
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uniform 8 float4 0.0 0.5 0.0 0.0
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uniform 12 float4 0.0 0.6 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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% Compiler options
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@@ -246,7 +246,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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@@ -268,7 +268,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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@@ -290,7 +290,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.9, 0.6, 1.0) 1
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[require]
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@@ -318,7 +318,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.3, 0.4, 2.5, 2.9) 1
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[require]
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@@ -346,7 +346,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.2, 1.6, 3.1, 3.2) 1
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[require]
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@@ -366,5 +366,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.3, 0.2, 0.4) 1
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