vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.

This commit is contained in:
Henri Verbeet
2024-02-25 00:35:48 +01:00
parent e9f0c6fef3
commit ae40184631
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
22 changed files with 254 additions and 74 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 9.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (9.0, 9.0, 9.0, 9.0)
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -49,7 +49,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]