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vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
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Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 9.0 2.0 3.0 4.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (9.0, 9.0, 9.0, 9.0)
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[pixel shader]
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@@ -21,7 +21,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -49,7 +49,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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