vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.

This commit is contained in:
Henri Verbeet
2024-02-25 00:35:48 +01:00
parent e9f0c6fef3
commit ae40184631
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
22 changed files with 254 additions and 74 deletions

View File

@@ -17,7 +17,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 50, 60)
@@ -57,7 +57,7 @@ float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10.0 20.0 30.0 40.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 30, 40)
@@ -134,7 +134,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 50, 60)
@@ -170,7 +170,7 @@ float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10 20 30 40
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 30, 40)