vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.

This commit is contained in:
Henri Verbeet
2024-02-25 00:35:48 +01:00
parent e9f0c6fef3
commit ae40184631
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
22 changed files with 254 additions and 74 deletions

View File

@@ -13,7 +13,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm>=6)]
@@ -61,7 +61,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm>=6)]
@@ -83,7 +83,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -97,7 +97,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
@@ -150,7 +150,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 2.0, 4.0, 8.0)
@@ -171,7 +171,7 @@ float4 main() : sv_target
uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 4.0, 8.0, 9.0)
@@ -197,7 +197,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 4.0, 5.0, 6.0)
@@ -299,7 +299,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 2.0, 3.0)
@@ -435,7 +435,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (3.0, 4.0, 3.0, 4.0)
@@ -775,7 +775,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm<6)]
@@ -925,7 +925,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail todo]