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vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
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Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@@ -20,7 +20,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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todo(glsl) draw quad
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draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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