vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.

This commit is contained in:
Henri Verbeet
2024-02-25 00:35:48 +01:00
parent e9f0c6fef3
commit ae40184631
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
22 changed files with 254 additions and 74 deletions

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@@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 123.0 -2.0 456 0.01
todo(glsl) draw quad
draw quad
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
[pixel shader]