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vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
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Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@@ -168,6 +168,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE = 5306,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
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VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND = 6001,
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VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001,
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@@ -1593,8 +1594,9 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
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int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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#define SPIRV_MAX_SRC_COUNT 6
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