vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.

This commit is contained in:
Henri Verbeet
2024-02-25 00:35:48 +01:00
parent e9f0c6fef3
commit ae40184631
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
22 changed files with 254 additions and 74 deletions

View File

@@ -1635,7 +1635,8 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
case VKD3D_SHADER_TARGET_GLSL:
if ((ret = vsir_program_scan(program, &scan_info, message_context, &scan_descriptor_info)) < 0)
return ret;
ret = glsl_compile(program, config_flags, compile_info, out, message_context);
ret = glsl_compile(program, config_flags, &scan_descriptor_info,
compile_info, out, message_context);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;