vkd3d-shader/hlsl: Parse multisample texture type names.

This commit is contained in:
Nikolay Sivov
2023-03-04 19:46:12 +01:00
committed by Alexandre Julliard
parent ee52ad8106
commit ae2f777a4d
Notes: Alexandre Julliard 2023-03-08 21:51:58 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/115
3 changed files with 52 additions and 17 deletions

View File

@@ -570,7 +570,8 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
return type;
}
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format)
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
struct hlsl_type *format, unsigned int sample_count)
{
struct hlsl_type *type;
@@ -582,6 +583,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
type->dimy = 1;
type->sampler_dim = dim;
type->e.resource_format = format;
type->sample_count = sample_count;
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);
return type;