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vkd3d-shader/hlsl: Parse multisample texture type names.
This commit is contained in:
committed by
Alexandre Julliard
parent
ee52ad8106
commit
ae2f777a4d
Notes:
Alexandre Julliard
2023-03-08 21:51:58 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/115
@@ -570,7 +570,8 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
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return type;
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}
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format)
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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struct hlsl_type *format, unsigned int sample_count)
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{
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struct hlsl_type *type;
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@@ -582,6 +583,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
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type->dimy = 1;
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type->sampler_dim = dim;
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type->e.resource_format = format;
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type->sample_count = sample_count;
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hlsl_type_calculate_reg_size(ctx, type);
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list_add_tail(&ctx->types, &type->entry);
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return type;
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