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vkd3d: Check for mutable descriptor set allocation failure in d3d12_descriptor_heap_create_descriptor_set().
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Alexandre Julliard
2024-05-27 23:14:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/882
@ -4284,12 +4284,14 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descript
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VkDescriptorSetVariableDescriptorCountAllocateInfoEXT set_size;
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VkDescriptorSetAllocateInfo set_desc;
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VkResult vr;
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HRESULT hr;
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if (!device->vk_descriptor_heap_layouts[set].vk_set_layout)
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{
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/* Set 0 uses mutable descriptors, and this set is unused. */
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if (!descriptor_heap->vk_descriptor_sets[0].vk_set)
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d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, 0);
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if (!descriptor_heap->vk_descriptor_sets[0].vk_set
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&& FAILED(hr = d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, 0)))
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return hr;
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descriptor_set->vk_set = descriptor_heap->vk_descriptor_sets[0].vk_set;
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descriptor_set->vk_type = device->vk_descriptor_heap_layouts[set].type;
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return S_OK;
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