vkd3d-shader/spirv: Handle globally coherent UAVs.

This commit is contained in:
Conor McCarthy
2023-08-16 00:09:11 +10:00
committed by Alexandre Julliard
parent 766f5f039b
commit adfbecef3c
Notes: Alexandre Julliard 2024-01-25 23:07:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/599
3 changed files with 10 additions and 4 deletions

View File

@@ -1339,6 +1339,7 @@ struct vkd3d_shader_descriptor_info1
unsigned int buffer_size;
unsigned int structure_stride;
unsigned int count;
uint32_t uav_flags;
};
struct vkd3d_shader_scan_descriptor_info1