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vkd3d-shader/tpf: Validate input/output register index counts.
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parent
b1bc4044ae
commit
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Notes:
Alexandre Julliard
2023-05-09 22:25:51 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/198
@ -465,6 +465,7 @@ static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader
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src->reg.idx[1].rel_addr = NULL;
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src->reg.idx[2].offset = ~0u;
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src->reg.idx[2].rel_addr = NULL;
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src->reg.idx_count = 1;
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src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
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src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
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}
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@ -483,6 +484,7 @@ static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader
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dst->reg.idx[1].rel_addr = NULL;
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dst->reg.idx[2].offset = ~0u;
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dst->reg.idx[2].rel_addr = NULL;
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dst->reg.idx_count = 1;
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dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
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dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
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dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
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@ -664,6 +666,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
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src_param->reg.idx[1].rel_addr = NULL;
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src_param->reg.idx[2].offset = ~0u;
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src_param->reg.idx[2].rel_addr = NULL;
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src_param->reg.idx_count = 0;
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src_param->reg.immconst_type = type;
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memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
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src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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@ -43,7 +43,7 @@ static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_regis
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{
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(reg->idx) && reg->idx[i].offset != ~0u; ++i)
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for (i = 0; i < reg->idx_count; ++i)
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{
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if (reg->idx[i].rel_addr && shader_register_is_phase_instance_id(®->idx[i].rel_addr->reg))
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{
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@ -73,6 +73,7 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
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reg->idx[1].rel_addr = NULL;
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reg->idx[2].offset = ~0u;
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reg->idx[2].rel_addr = NULL;
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reg->idx_count = 0;
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reg->immconst_type = VKD3D_IMMCONST_SCALAR;
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reg->u.immconst_uint[0] = instance_id;
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continue;
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@ -222,8 +223,8 @@ static enum vkd3d_result shader_normaliser_flatten_phases(struct vkd3d_shader_no
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return VKD3D_OK;
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}
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static void shader_register_init(struct vkd3d_shader_register *reg,
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enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type)
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static void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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enum vkd3d_data_type data_type, unsigned int idx_count)
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{
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reg->type = reg_type;
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reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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@ -235,6 +236,7 @@ static void shader_register_init(struct vkd3d_shader_register *reg,
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reg->idx[1].rel_addr = NULL;
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reg->idx[2].offset = ~0u;
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reg->idx[2].rel_addr = NULL;
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reg->idx_count = idx_count;
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reg->immconst_type = VKD3D_IMMCONST_SCALAR;
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}
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@ -286,46 +288,37 @@ static struct vkd3d_shader_src_param *shader_normaliser_create_outpointid_param(
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if (!(rel_addr = shader_src_param_allocator_get(&normaliser->instructions.src_params, 1)))
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return NULL;
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shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT);
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shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
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rel_addr->swizzle = 0;
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rel_addr->modifiers = 0;
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return rel_addr;
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}
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static bool shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
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static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
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struct vkd3d_shader_normaliser *normaliser)
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{
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struct vkd3d_shader_register *reg = &dst_param->reg;
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if (normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
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{
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if (reg->idx[2].offset != ~0u)
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{
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FIXME("Cannot insert phase id.\n");
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return false;
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}
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if (reg->idx[1].offset != ~0u)
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{
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WARN("Unexpected address at index 1.\n");
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reg->idx[2] = reg->idx[1];
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}
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/* The TPF reader validates idx_count. */
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assert(reg->idx_count == 1);
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reg->idx[1] = reg->idx[0];
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/* The control point id param is implicit here. Avoid later complications by inserting it. */
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reg->idx[0].offset = 0;
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reg->idx[0].rel_addr = normaliser->outpointid_param;
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++reg->idx_count;
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}
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return true;
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}
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static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param,
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const struct signature_element *e, enum vkd3d_shader_register_type reg_type)
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static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const struct signature_element *e,
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enum vkd3d_shader_register_type reg_type, unsigned int idx_count)
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{
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param->write_mask = e->mask;
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param->modifiers = 0;
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param->shift = 0;
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shader_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type));
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shader_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
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}
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static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_normaliser *normaliser,
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@ -369,7 +362,7 @@ static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_nor
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param = &ins->declaration.dst;
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}
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shader_dst_param_io_init(param, e, VKD3DSPR_INPUT);
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shader_dst_param_io_init(param, e, VKD3DSPR_INPUT, 2);
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param->reg.idx[0].offset = input_control_point_count;
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param->reg.idx[1].offset = i;
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@ -409,11 +402,7 @@ enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struc
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if (shader_instruction_is_dcl(ins))
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break;
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for (j = 0; j < ins->dst_count; ++j)
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{
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if (!shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j],
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normaliser))
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j], normaliser);
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break;
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}
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}
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@ -564,6 +564,8 @@ struct vkd3d_shader_sm4_parser
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unsigned int output_map[MAX_REG_OUTPUT];
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enum vkd3d_shader_opcode phase;
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struct vkd3d_shader_parser p;
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};
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@ -1669,6 +1671,8 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
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return false;
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}
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param->idx_count = order;
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if (register_type == VKD3D_SM4_RT_IMMCONST || register_type == VKD3D_SM4_RT_IMMCONST64)
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{
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enum vkd3d_sm4_dimension dimension = (token & VKD3D_SM4_DIMENSION_MASK) >> VKD3D_SM4_DIMENSION_SHIFT;
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@ -1710,6 +1714,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
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* other values up one slot. Normalize to SM5.1. */
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param->idx[2] = param->idx[1];
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param->idx[1] = param->idx[0];
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++param->idx_count;
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}
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map_register(priv, param);
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@ -1742,6 +1747,47 @@ static uint32_t swizzle_from_sm4(uint32_t s)
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return vkd3d_shader_create_swizzle(s & 0x3, (s >> 2) & 0x3, (s >> 4) & 0x3, (s >> 6) & 0x3);
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}
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static bool register_is_input_output(const struct vkd3d_shader_register *reg)
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{
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switch (reg->type)
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{
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case VKD3DSPR_INPUT:
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case VKD3DSPR_OUTPUT:
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case VKD3DSPR_COLOROUT:
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case VKD3DSPR_INCONTROLPOINT:
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case VKD3DSPR_OUTCONTROLPOINT:
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case VKD3DSPR_PATCHCONST:
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return true;
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default:
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return false;
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}
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}
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static bool register_is_control_point_input(const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_sm4_parser *priv)
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{
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return reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_OUTCONTROLPOINT
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|| (reg->type == VKD3DSPR_INPUT && (priv->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE
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|| priv->p.shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY));
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}
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static bool shader_sm4_validate_input_output_register(struct vkd3d_shader_sm4_parser *priv,
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const struct vkd3d_shader_register *reg)
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{
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unsigned int idx_count = 1 + register_is_control_point_input(reg, priv);
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if (reg->idx_count != idx_count)
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{
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vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT,
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"Invalid index count %u for register type %#x; expected count %u.",
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reg->idx_count, reg->type, idx_count);
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return false;
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}
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return true;
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}
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static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
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const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
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{
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@ -1793,6 +1839,9 @@ static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, cons
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}
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}
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if (register_is_input_output(&src_param->reg) && !shader_sm4_validate_input_output_register(priv, &src_param->reg))
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return false;
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return true;
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}
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@ -1830,6 +1879,9 @@ static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, cons
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dst_param->modifiers = 0;
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dst_param->shift = 0;
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if (register_is_input_output(&dst_param->reg) && !shader_sm4_validate_input_output_register(priv, &dst_param->reg))
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return false;
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return true;
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}
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@ -1967,6 +2019,9 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
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}
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ins->handler_idx = opcode_info->handler_idx;
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if (ins->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE || ins->handler_idx == VKD3DSIH_HS_FORK_PHASE
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|| ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
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sm4->phase = ins->handler_idx;
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ins->flags = 0;
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ins->coissue = false;
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ins->raw = false;
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@ -74,6 +74,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,
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VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002,
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
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VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
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VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
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@ -677,6 +678,7 @@ struct vkd3d_shader_register
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bool non_uniform;
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enum vkd3d_data_type data_type;
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struct vkd3d_shader_register_index idx[3];
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unsigned int idx_count;
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enum vkd3d_immconst_type immconst_type;
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union
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{
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