vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier().

This commit is contained in:
Henri Verbeet 2024-01-10 22:46:09 +01:00 committed by Alexandre Julliard
parent b8903f5526
commit ad2af68d2a
Notes: Alexandre Julliard 2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563

View File

@ -2250,7 +2250,7 @@ static void shader_sm4_read_instruction_modifier(uint32_t modifier, struct vkd3d
{ {
case VKD3D_SM4_MODIFIER_AOFFIMMI: case VKD3D_SM4_MODIFIER_AOFFIMMI:
{ {
static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER static const uint32_t recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
| VKD3D_SM4_MODIFIER_MASK | VKD3D_SM4_MODIFIER_MASK
| VKD3D_SM4_AOFFIMMI_U_MASK | VKD3D_SM4_AOFFIMMI_U_MASK
| VKD3D_SM4_AOFFIMMI_V_MASK | VKD3D_SM4_AOFFIMMI_V_MASK