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vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier().
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Alexandre Julliard
2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563
@ -2250,7 +2250,7 @@ static void shader_sm4_read_instruction_modifier(uint32_t modifier, struct vkd3d
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{
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{
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case VKD3D_SM4_MODIFIER_AOFFIMMI:
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case VKD3D_SM4_MODIFIER_AOFFIMMI:
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{
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{
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static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
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static const uint32_t recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
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| VKD3D_SM4_MODIFIER_MASK
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| VKD3D_SM4_MODIFIER_MASK
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| VKD3D_SM4_AOFFIMMI_U_MASK
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| VKD3D_SM4_AOFFIMMI_U_MASK
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| VKD3D_SM4_AOFFIMMI_V_MASK
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| VKD3D_SM4_AOFFIMMI_V_MASK
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