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vkd3d-shader: Fix bitfield instructions.
Avoid overwriting registers before all results are computed. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
170bb60baa
commit
acf8ae9673
@@ -4678,11 +4678,11 @@ static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t src_ids[4], result_id, type_id, mask_id;
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unsigned int i, j, src_count;
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unsigned int i, j, k, src_count;
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DWORD write_mask;
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SpvOp op;
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@@ -4702,7 +4702,7 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
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return;
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}
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
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continue;
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@@ -4717,11 +4717,12 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
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src_ids[j] = vkd3d_spirv_build_op_and(builder, int_type_id, src_ids[j], mask_id);
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}
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result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
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constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
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op, type_id, src_ids, src_count);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, write_mask, result_id);
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}
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vkd3d_dxbc_compiler_emit_store_dst_components(compiler,
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dst, vkd3d_component_type_from_data_type(dst->reg.data_type), constituents);
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}
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static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compiler,
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