tests/hlsl: Allow a larger error tolerance on a trigonometry test.

Otherwise it fails on NVIDIA GPUs.
This commit is contained in:
Giovanni Mascellani
2025-09-21 22:51:15 +02:00
committed by Henri Verbeet
parent 1acd6188f3
commit acccbc483e
Notes: Henri Verbeet 2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751

View File

@@ -122,7 +122,7 @@ float4 main() : sv_target
[test] [test]
uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633 uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
todo(msl & sm>=6) draw quad todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2 probe (0, 0) f32(-0.91715234, -0.5, 0.5, 0.91715234) 64
uniform 0 float4 -10.0 -0.0 0.0 10.0 uniform 0 float4 -10.0 -0.0 0.0 10.0
todo(msl & sm>=6) draw quad todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1 probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1