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tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
This commit is contained in:
committed by
Henri Verbeet
parent
1acd6188f3
commit
acccbc483e
Notes:
Henri Verbeet
2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
@@ -122,7 +122,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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todo(msl & sm>=6) draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
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probe (0, 0) f32(-0.91715234, -0.5, 0.5, 0.91715234) 64
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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todo(msl & sm>=6) draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1
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probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1
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