vkd3d-shader/msl: Implement VKD3DSIH_IEQ.

This commit is contained in:
Feifan He
2024-12-02 23:52:13 +08:00
committed by Henri Verbeet
parent 67dd1d2b0c
commit ac897781ba
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
5 changed files with 13 additions and 10 deletions

View File

@@ -36,16 +36,16 @@ float4 main() : SV_TARGET
[test]
uniform 0 float 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (11.0, 11.0, 11.0, 11.0)
uniform 0 float 1
todo(msl) draw quad
draw quad
probe (0, 0) rgba (12.0, 12.0, 12.0, 12.0)
uniform 0 float 2
todo(msl) draw quad
draw quad
probe (0, 0) rgba (13.0, 13.0, 13.0, 13.0)
uniform 0 float 3
todo(msl) draw quad
draw quad
probe (0, 0) rgba (14.0, 14.0, 14.0, 14.0)