vkd3d-shader/msl: Implement VKD3DSIH_IEQ.

This commit is contained in:
Feifan He
2024-12-02 23:52:13 +08:00
committed by Henri Verbeet
parent 67dd1d2b0c
commit ac897781ba
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
5 changed files with 13 additions and 10 deletions

View File

@@ -549,6 +549,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_DP4:
msl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VKD3DSIH_IEQ:
msl_relop(gen, ins, "==");
break;
case VKD3DSIH_FRC:
msl_intrinsic(gen, ins, "fract");
break;