tests/shader_runner: Allow creating UAV resources.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-06-08 18:18:35 -05:00
committed by Alexandre Julliard
parent 76bb1b7439
commit ac404afe93
6 changed files with 130 additions and 38 deletions

View File

@@ -222,9 +222,7 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
void *data;
resource = calloc(1, sizeof(*resource));
resource->r.slot = params->slot;
resource->r.type = params->type;
resource->r.size = params->data_size;
init_resource(&resource->r, params);
switch (params->type)
{
@@ -257,6 +255,10 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
ok(hr == D3D_OK, "Failed to unmap texture, hr %#lx.\n", hr);
break;
case RESOURCE_TYPE_UAV:
fatal_error("UAVs are not supported.\n");
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
hr = IDirect3DDevice9_CreateVertexBuffer(device, params->data_size,
D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &resource->vb, NULL);
@@ -366,6 +368,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
break;
case RESOURCE_TYPE_UAV:
assert(0);
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
for (j = 0; j < runner->r.input_element_count; ++j)
{