tests/shader_runner: Allow creating UAV resources.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-06-08 18:18:35 -05:00
committed by Alexandre Julliard
parent 76bb1b7439
commit ac404afe93
6 changed files with 130 additions and 38 deletions

View File

@@ -54,6 +54,7 @@ struct sampler
enum resource_type
{
RESOURCE_TYPE_TEXTURE,
RESOURCE_TYPE_UAV,
RESOURCE_TYPE_VERTEX_BUFFER,
};
@@ -130,6 +131,7 @@ struct shader_runner_ops
void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
void init_resource(struct resource *resource, const struct resource_params *params);
void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);