vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().

This commit is contained in:
Henri Verbeet
2024-03-13 14:37:45 +01:00
committed by Alexandre Julliard
parent 7af3e9300f
commit abf76372e0
Notes: Alexandre Julliard 2024-03-14 23:25:38 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/719
5 changed files with 38 additions and 23 deletions

View File

@@ -1358,7 +1358,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
if (!sm1->p.failed)
ret = vsir_validate(&sm1->p);
ret = vkd3d_shader_parser_validate(&sm1->p);
if (sm1->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;