include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Biswapriyo Nath 2022-06-09 10:22:28 +05:30 committed by Alexandre Julliard
parent 10917a7f47
commit abd82c9e6d

View File

@ -906,6 +906,54 @@ typedef enum D3D12_GPU_BASED_VALIDATION_FLAGS
} D3D12_GPU_BASED_VALIDATION_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)")
typedef enum D3D12_RLDO_FLAGS
{
D3D12_RLDO_NONE = 0x0,
D3D12_RLDO_SUMMARY = 0x1,
D3D12_RLDO_DETAIL = 0x2,
D3D12_RLDO_IGNORE_INTERNAL = 0x4,
} D3D12_RLDO_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)")
typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE
{
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR,
} D3D12_DEBUG_DEVICE_PARAMETER_TYPE;
typedef enum D3D12_DEBUG_FEATURE
{
D3D12_DEBUG_FEATURE_NONE = 0x00,
D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x01,
D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x02,
D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x04,
D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x08,
} D3D12_DEBUG_FEATURE;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)")
typedef enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
{
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0x00,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x01,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x02,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x04,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x07
} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)")
typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
{
UINT MaxMessagesPerCommandList;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode;
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags;
} D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS;
typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
{
FLOAT SlowdownFactor;
} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR;
typedef struct D3D12_MESSAGE
{
D3D12_MESSAGE_CATEGORY Category;
@ -1001,6 +1049,44 @@ interface ID3D12Debug5 : ID3D12Debug4
void SetEnableAutoName(BOOL enable);
}
[
uuid(3febd6dd-4973-4787-8194-e45f9e28923e),
object,
local,
pointer_default(unique)
]
interface ID3D12DebugDevice : IUnknown
{
HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE mask);
D3D12_DEBUG_FEATURE GetFeatureMask();
HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS flags);
}
[
uuid(a9b71770-d099-4a65-a698-3dee10020f88),
object,
local,
pointer_default(unique)
]
interface ID3D12DebugDevice1 : IUnknown
{
HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, const void *data, UINT size);
HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, void *data, UINT size);
HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS flags);
}
[
uuid(60eccbc1-378d-4df1-894c-f8ac5ce4d7dd),
object,
local,
pointer_default(unique)
]
interface ID3D12DebugDevice2 : ID3D12DebugDevice
{
HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, const void *data, UINT size);
HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, void *data, UINT size);
}
[
uuid(0742a90b-c387-483f-b946-30a7e4e61458),
object,