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include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -906,6 +906,54 @@ typedef enum D3D12_GPU_BASED_VALIDATION_FLAGS
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} D3D12_GPU_BASED_VALIDATION_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)")
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typedef enum D3D12_RLDO_FLAGS
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{
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D3D12_RLDO_NONE = 0x0,
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D3D12_RLDO_SUMMARY = 0x1,
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D3D12_RLDO_DETAIL = 0x2,
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D3D12_RLDO_IGNORE_INTERNAL = 0x4,
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} D3D12_RLDO_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)")
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typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE
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{
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D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS,
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D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS,
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D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR,
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} D3D12_DEBUG_DEVICE_PARAMETER_TYPE;
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typedef enum D3D12_DEBUG_FEATURE
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{
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D3D12_DEBUG_FEATURE_NONE = 0x00,
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D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x01,
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D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x02,
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D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x04,
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D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x08,
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} D3D12_DEBUG_FEATURE;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)")
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typedef enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
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{
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D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0x00,
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D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x01,
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D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x02,
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D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x04,
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D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x07
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} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)")
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typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
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{
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UINT MaxMessagesPerCommandList;
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D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode;
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D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags;
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} D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS;
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typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
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{
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FLOAT SlowdownFactor;
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} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR;
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typedef struct D3D12_MESSAGE
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{
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D3D12_MESSAGE_CATEGORY Category;
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@ -1001,6 +1049,44 @@ interface ID3D12Debug5 : ID3D12Debug4
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void SetEnableAutoName(BOOL enable);
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}
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[
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uuid(3febd6dd-4973-4787-8194-e45f9e28923e),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12DebugDevice : IUnknown
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{
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HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE mask);
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D3D12_DEBUG_FEATURE GetFeatureMask();
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HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS flags);
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}
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[
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uuid(a9b71770-d099-4a65-a698-3dee10020f88),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12DebugDevice1 : IUnknown
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{
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HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, const void *data, UINT size);
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HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, void *data, UINT size);
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HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS flags);
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}
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[
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uuid(60eccbc1-378d-4df1-894c-f8ac5ce4d7dd),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12DebugDevice2 : ID3D12DebugDevice
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{
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HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, const void *data, UINT size);
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HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, void *data, UINT size);
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}
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[
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uuid(0742a90b-c387-483f-b946-30a7e4e61458),
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object,
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