vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.

This commit is contained in:
Henri Verbeet
2024-10-03 16:14:36 +02:00
parent bc4aacd21e
commit aba45d0386
Notes: Henri Verbeet 2024-10-09 13:19:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1162
3 changed files with 12 additions and 3 deletions

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@@ -574,11 +574,11 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 0 3 1
if(sm>=4) uniform 0 uint4 1 0 3 1
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.0, 11.0, 12.0, 13.0)
if(sm<4) uniform 0 float4 0 0 3 1
if(sm>=4) uniform 0 uint4 0 0 3 1
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (7.0, 8.0, 9.0, 10.0)
% return from a switch nested in a loop