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vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
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Notes:
Henri Verbeet
2024-09-11 15:35:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1060
@ -1885,7 +1885,7 @@ struct sm1_instruction
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struct sm1_src_register
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{
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enum vkd3d_shader_register_type type;
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D3DSHADER_PARAM_SRCMOD_TYPE mod;
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enum vkd3d_shader_src_modifier mod;
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unsigned int swizzle;
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uint32_t reg;
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} srcs[4];
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@ -1904,7 +1904,7 @@ static bool is_inconsequential_instr(const struct sm1_instruction *instr)
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return false;
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if (dst->mod != VKD3DSPDM_NONE)
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return false;
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if (src->mod != D3DSPSM_NONE)
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if (src->mod != VKD3DSPSM_NONE)
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return false;
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if (src->type != dst->type)
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return false;
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@ -1932,7 +1932,10 @@ static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const s
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static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
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const struct sm1_src_register *reg)
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{
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put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
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put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER
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| sm1_encode_register_type(reg->type)
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| (reg->mod << VKD3D_SM1_SRC_MODIFIER_SHIFT)
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| (reg->swizzle << VKD3D_SM1_SWIZZLE_SHIFT) | reg->reg);
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}
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static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr)
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@ -1965,7 +1968,7 @@ static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_w
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static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src,
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D3DSHADER_PARAM_SRCMOD_TYPE src_mod, enum vkd3d_shader_dst_modifier dst_mod)
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enum vkd3d_shader_src_modifier src_mod, enum vkd3d_shader_dst_modifier dst_mod)
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{
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struct sm1_instruction instr =
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{
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@ -2104,7 +2107,7 @@ static uint32_t swizzle_from_vsir(uint32_t swizzle)
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static void sm1_src_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_src_param *param,
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struct sm1_src_register *src, const struct vkd3d_shader_location *loc)
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{
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src->mod = (uint32_t)param->modifiers << VKD3D_SM1_SRC_MODIFIER_SHIFT;
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src->mod = param->modifiers;
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src->reg = param->reg.idx[0].offset;
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src->type = param->reg.type;
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src->swizzle = swizzle_from_vsir(param->swizzle);
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@ -2452,7 +2455,7 @@ static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_no
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
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.srcs[1].reg = condition->reg.id,
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.srcs[1].mod = D3DSPSM_NEG,
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.srcs[1].mod = VKD3DSPSM_NEG,
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.src_count = 2,
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};
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