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vkd3d: Initialize NULL CBV buffer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
ee673a9db5
commit
ab3fab2953
@@ -55,7 +55,7 @@ void vkd3d_queue_destroy(struct vkd3d_queue *queue)
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vkd3d_free(queue);
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}
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static VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
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VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
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{
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int rc;
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@@ -71,7 +71,7 @@ static VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
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return queue->vk_queue;
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}
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static void vkd3d_queue_release(struct vkd3d_queue *queue)
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void vkd3d_queue_release(struct vkd3d_queue *queue)
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{
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TRACE("queue %p.\n", queue);
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@@ -1164,7 +1164,7 @@ static struct d3d12_command_allocator *unsafe_impl_from_ID3D12CommandAllocator(I
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return impl_from_ID3D12CommandAllocator(iface);
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}
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static struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
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struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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switch (type)
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