vkd3d-shader: Move compatible_data_types() to hlsl.y.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-01-30 13:51:36 -06:00
committed by Alexandre Julliard
parent d8dd91e840
commit ab2e95a78c
3 changed files with 54 additions and 60 deletions

View File

@@ -626,7 +626,6 @@ BOOL is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
BOOL find_function(const char *name) DECLSPEC_HIDDEN;
unsigned int components_count_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
BOOL compare_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
BOOL compatible_data_types(struct hlsl_type *s1, struct hlsl_type *s2) DECLSPEC_HIDDEN;
void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
void init_functions_tree(struct rb_tree *funcs) DECLSPEC_HIDDEN;