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vkd3d-shader: Move compatible_data_types() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
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d8dd91e840
commit
ab2e95a78c
@@ -626,7 +626,6 @@ BOOL is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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BOOL find_function(const char *name) DECLSPEC_HIDDEN;
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unsigned int components_count_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
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BOOL compare_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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BOOL compatible_data_types(struct hlsl_type *s1, struct hlsl_type *s2) DECLSPEC_HIDDEN;
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void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
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BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
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void init_functions_tree(struct rb_tree *funcs) DECLSPEC_HIDDEN;
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