vkd3d-shader/msl: Implement VKD3DSIH_MAX.

This commit is contained in:
Feifan He
2024-12-03 00:46:35 +08:00
committed by Henri Verbeet
parent 64ea033c81
commit ab2cb43e15
Notes: Henri Verbeet 2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
3 changed files with 21 additions and 9 deletions

View File

@@ -8,17 +8,17 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.1 10.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)
[test]
uniform 0 float4 1.2 -0.1 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.2, 0.0, 1.0)
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.2, 8.0, 1.0)
[pixel shader]
@@ -31,7 +31,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.4, 16.0, 2.0)
[pixel shader fail]

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.7, 2.1, 2.0, -1.0)
@@ -24,7 +24,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.4 0.8
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.7, 0.8, 0.7, 0.2)