vkd3d-shader/glsl: Implement VKD3DSIH_ADD.

This commit is contained in:
Atharva Nimbalkar
2021-08-28 14:32:54 +05:30
committed by Henri Verbeet
parent ae40184631
commit ab07637ee1
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
6 changed files with 27 additions and 6 deletions

View File

@@ -18,7 +18,7 @@ float4 main() : sv_target
[test]
uniform 0 float 5.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (50.0, 50.0, 50.0, 50.0)
@@ -41,7 +41,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
[pixel shader]